The lampshade hath been hungeth.
After dreading it for so long, for this comic I finally had to teach myself how to draw cars. It turned out to be pretty simple.
Step 1: Find a picture of a car.
Step 2: Trace it.
Step 3: Draw the rest of the frame in the same perspective as the car.
Space story arc! Woo!
Of course, the tricky part is keeping the explode-y part of the rocket pointed away from space.
YAYY! 100 Comics! Thanks so much everyone for sticking with me.
This is probably an appropriate time for shameless self promotion, so… if you like this comic please share it with your buddies on Facebook, Twitter, or whatever you kids are using these days. You can find me at: twitter.com/thomaslmcdonell
SPACE COMICS ARE BAAAAACK!!! Man this took a long time (remember when Sedna was a 4-panel comic strip? Neither do I).
Possibly my favourite thing about space is that the sheer scale is beyond what our human brains can possibly comprehend. No matter how hard you try, it’s simply impossible to visualise what a billion years or a 140 billion billion t-rexes looks like.
And yes, I expect all school textbooks to start using t-rexes as a unit of measurement from now on (which for the record is about 8160 kg or 130 adult humans).
Bullying and theft are one thing, but insulting the Saturn V is CROSSING THE LINE!
Trying a slightly different art style here. I’ve started using a more textured brush to hopefully make everything look a bit less flat. Hope you guys like it (if you even noticed). Tell me what you think. 🙂
This is the last skittles comic, I promise.
(‘Tadaima’ means ‘I’m home’ in Japanese by the way)
Go (aka Igo/Weiqi/Baduk) is an absolutely fascinating game. It as invented in ancient China over 2’500 years ago, has very few rules, and has more possible games than the total number of atoms in the universe. The game is so complicated people can (and have) spend a lifetime studying it, and yet the rules are so simple, if there is intelligent life somewhere in the universe they will almost certainly play Go.
If Chess is a battle, then Go is a grand strategy game with both war and peace. There is no winning by total domination, instead it’s a game of balance, making small sacrifices for slightly larger gains in order to capture slightly more territory than your opponent. The differences between Chess and Go almost represent the differences between traditional Eastern and Western culture.
Also, unlike the producers of ‘A Beautiful Mind’, I actually took the time to create a realistic game. Seriously Ron Howard, was that so difficult?