Space story arc! Woo!
Of course, the tricky part is keeping the explode-y part of the rocket pointed away from space.
Trying a slightly different art style here. I’ve started using a more textured brush to hopefully make everything look a bit less flat. Hope you guys like it (if you even noticed). Tell me what you think. 🙂
Go (aka Igo/Weiqi/Baduk) is an absolutely fascinating game. It as invented in ancient China over 2’500 years ago, has very few rules, and has more possible games than the total number of atoms in the universe. The game is so complicated people can (and have) spend a lifetime studying it, and yet the rules are so simple, if there is intelligent life somewhere in the universe they will almost certainly play Go.
If Chess is a battle, then Go is a grand strategy game with both war and peace. There is no winning by total domination, instead it’s a game of balance, making small sacrifices for slightly larger gains in order to capture slightly more territory than your opponent. The differences between Chess and Go almost represent the differences between traditional Eastern and Western culture.
Also, unlike the producers of ‘A Beautiful Mind’, I actually took the time to create a realistic game. Seriously Ron Howard, was that so difficult?
I’ll be honest. I googled this. A man can dream, can’t he?
If Sedna wrote the school curriculum, I probably would have paid a lot more attention in class.
The key to becoming fluent in Japanese (or any other language) is to find a native speaking partner and speak it all the time even if you’re just a beginner. Fortunately for Dini his speaking partner never shuts up, so he should be fluent in no time.
It’s kinda’ silly that you fell asleep on a telescope when there’s a perfectly soft bunny like, right there!
I mean, in a way inanimate objects make the best friends because no matter what happens, they’re always there for you.
Except for printers. Printers are jerks.
It’s story arc time! Woooo!